A group of very inspired MIT undergraduates, the draw of makinggreat sums of money, and an unequaled blackjack coaching system. What started as academic curiosity ultimately came to be a very profitable operation for a hand picked crew of MIT undergraduates. It all started at MIT in 1958 with a professor known as Edward Thorp. Thorp’s resourceful instinct led him to believe it was feasible to conquer the game of blackjack. Following months of examination and endless computer simulations, Thorp created a strategy by which players may possibly obtain the advantage over the house – card counting. In 1962, Thorp unveiled card counting to the world when he released Beat the Dealer. As paper that the game of 21 could be overcome, people began to crowd the blackjack tables in anticipation of building their richeses, and shortly there after blackjack came to be the number one table game that it is nowadays.
In the summer of 1994, more than three decades after Beat the Dealer was released, a group of MIT undergraduates were clandestinely enlisted to set blackjack hypothesis and freshly developed teaching approaches to trial. Incorporating the expertise and understanding from experience with a brand new training approach, this shrewd group of MIT undergraduates set out to defeat Vegas. That marked the starting point of the mythical run of the MIT Blackjack Team. The team would go on to procure millions and take blackjack to an exceptional level. The feats of this notorious blackjack team are narrated in Ben Mezrich’s best selling book, Bringing Down the House, which is the foundation for the great movie, 21.
Blackjack is one of the few casino table games that can be legally beaten by a skilled player. Beyond the basic strategy of when to hit and when to stand, individual players can use card counting like the MIT Blackjack Team, shuffle tracking or hole carding to improve their odds. Since the early 1960s a large number of card counting schemes have been published including the one from MIT, and casinos have adjusted the rules of play in an attempt to counter the most popular methods.